Enabling delightful user experiences via predictive models of human attention
People have the remarkable ability to take in a tremendous amount of information (estimated to be ~1010 bits/s entering the retina) and selectively attend to a few task-relevant and interesting regions for further processing (e.g., memory, comprehension, action). Modeling human attention (the result of which is often called a saliency model) has therefore been of interest across the fields of neuroscience, psychology, human-computer interaction (HCI) and computer vision. The ability to predict which regions are likely to attract attention has numerous important applications in areas like graphics, photography, image compression and processing, and the measurement of visual quality.
We’ve previously discussed the possibility of accelerating eye movement research using machine learning and smartphone-based gaze estimation, which earlier required specialized hardware costing up to $30,000 per unit. Related research includes “Look to Speak”, which helps users with accessibility needs (e.g., people with ALS) to communicate with their eyes, and the recently published “Differentially private heatmaps” technique to compute heatmaps, like those for attention, while protecting users’ privacy.
In this blog, we present two papers (one from CVPR 2022, and one just accepted to CVPR 2023) that highlight our recent research in the area of human attention modeling: “Deep Saliency Prior for Reducing Visual Distraction” and “Learning from Unique Perspectives: User-aware Saliency Modeling”, together with recent research on saliency driven progressive loading for image compression (1, 2). We showcase how predictive models of human attention can enable delightful user experiences such as image editing to minimize visual clutter, distraction or artifacts, image compression for faster loading of webpages or apps, and guiding ML models towards more intuitive human-like interpretation and model performance. We focus on image editing and image compression, and discuss recent advances in modeling in the context of these applications.
Attention-guided image editing
Human attention models usually take an image as input (e.g., a natural image or a screenshot of a webpage), and predict a heatmap as output. The predicted heatmap on the image is evaluated against ground-truth attention data, which are typically collected by an eye tracker or approximated via mouse hovering/clicking. Previous models leveraged handcrafted features for visual clues, like color/brightness contrast, edges, and shape, while more recent approaches automatically learn discriminative features based on deep neural networks, from convolutional and recurrent neural networks to more recent vision transformer networks.
In “Deep Saliency Prior for Reducing Visual Distraction” (more information on this project site), we leverage deep saliency models for dramatic yet visually realistic edits, which can significantly change an observer’s attention to different image regions. For example, removing distracting objects in the background can reduce clutter in photos, leading to increased user satisfaction. Similarly, in video conferencing, reducing clutter in the background may increase focus on the main speaker (example demo here).
To explore what types of editing effects can be achieved and how these affect viewers’ attention, we developed an optimization framework for guiding visual attention in images using a differentiable, predictive saliency model. Our method employs a state-of-the-art deep saliency model. Given an input image and a binary mask representing the distractor regions, pixels within the mask will be edited under the guidance of the predictive saliency model such that the saliency within the masked region is reduced. To make sure the edited image is natural and realistic, we carefully choose four image editing operators: two standard image editing operations, namely recolorization and image warping (shift); and two learned operators (we do not define the editing operation explicitly), namely a multi-layer convolution filter, and a generative model (GAN).
With those operators, our framework can produce a variety of powerful effects, with examples in the figure below, including recoloring, inpainting, camouflage, object editing or insertion, and facial attribute editing. Importantly, all these effects are driven solely by the single, pre-trained saliency model, without any additional supervision or training. Note that our goal is not to compete with dedicated methods for producing each effect, but rather to demonstrate how multiple editing operations can be guided by the knowledge embedded within deep saliency models.